Level Design Demos
Xeno-G
Level designer
Narrative Designer
Xeno-G is an innovative platformer game that challenges players to embody an alien navigating through human territories. The game uniquely incorporates a gravity-switching mechanism, enabling players to evade an array of traps and obstacles to reach the final destination.


Lyra Level
Level designer
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Immunity is a turn-based wargame created by a team of three players. Players need to manipulate the immune cells on the board to defeat viruses that invade the body and defeat the boss to win and defend their health.


Immunity
Level designer
UI designer
Animator.
Immunity presents a turn-based wargame, innovatively designed for three players. The game's premise involves the strategic deployment of immune cells on the board, with the objective of combating virulent invaders and ultimately defeating the covid virus to safeguard health.


Try Not Been Found
Solo Work
Try Not Been Found redefines the traditional stealth genre, inviting players to step into the silent shoes of a cunning thief. The mission is clear: infiltrate the palace, outsmart the secure camera, and lay claim to the hidden treasures within. Stealth and strategy are your greatest allies on this covert quest.


Escape From Here
Solo Work
Escape from Here offers a unique twist on the puzzle genre by employing sound as the primary clue mechanism. Players must keenly listen and decode the auditory sequences presented in each stage to advance.


Village Revenger
Level Designer
Gameplay Designer
Village Revenger is a classic role-playing game that beckons adventurers into a world brimming with challenges and mysteries. As a valiant adventurer, players will unravel puzzles, confront adversaries, and strive to vanquish the boss that looms at the journey's end.

