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Level Design Demos

Xeno-G

Level designer

Narrative Designer

Xeno-G is an innovative platformer game that challenges players to embody an alien navigating through human territories. The game uniquely incorporates a gravity-switching mechanism, enabling players to evade an array of traps and obstacles to reach the final destination.

Lyra Level

Level designer

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Immunity is a turn-based wargame created by a team of three players. Players need to manipulate the immune cells on the board to defeat viruses that invade the body and defeat the boss to win and defend their health.

Immunity

Level designer

UI designer

Animator.

Immunity presents a turn-based wargame, innovatively designed for three players. The game's premise involves the strategic deployment of immune cells on the board, with the objective of combating virulent invaders and ultimately defeating the covid virus to safeguard health.

Try Not Been Found

Solo Work

Try Not Been Found redefines the traditional stealth genre, inviting players to step into the silent shoes of a cunning thief. The mission is clear: infiltrate the palace, outsmart the secure camera, and lay claim to the hidden treasures within. Stealth and strategy are your greatest allies on this covert quest.

Escape From Here

Solo Work

Escape from Here offers a unique twist on the puzzle genre by employing sound as the primary clue mechanism. Players must keenly listen and decode the auditory sequences presented in each stage to advance. 

Village Revenger

Level Designer

Gameplay Designer

Village Revenger is a classic role-playing game that beckons adventurers into a world brimming with challenges and mysteries. As a valiant adventurer, players will unravel puzzles, confront adversaries, and strive to vanquish the boss that looms at the journey's end. 

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